Agent Runtime Protocol Specification
Document ID: AGENT-009
File Path: docs/04-agent-framework/agent-runtime-protocol.md
Version: 1.0.0
Status: Draft
Owner: AI Platform Team
Last Updated: 2026-06-26
1. Purpose
Section titled “1. Purpose”The Agent Runtime Protocol defines the canonical execution contract between all core subsystems of the Wovyr AI Platform:
- Workflow Engine
- Agent Runtime
- Tool Framework
- Memory System
- Provider SDK
- Policy Engine
- Multi-Agent Coordination
It ensures every agent execution is deterministic, observable, secure, and reproducible across distributed environments.
2. Objectives
Section titled “2. Objectives”The protocol shall provide:
- Standardized execution lifecycle
- Cross-system communication contract
- Deterministic state transitions
- Streaming execution support
- Failure recovery semantics
- Distributed execution consistency
- Observability hooks
- Replay capability
3. Design Principles
Section titled “3. Design Principles”- Every execution is stateful and traceable.
- Every state transition is event-driven.
- All subsystems communicate via typed events.
- No subsystem directly mutates another subsystem’s state.
- Execution is replayable from logs alone.
- Failures are explicit states, not exceptions.
- Streaming is first-class.
4. High-Level Protocol Flow
Section titled “4. High-Level Protocol Flow”Workflow Engine │ ▼Agent Runtime (Protocol Core) │ ├──────────────┬──────────────┬──────────────┐ ▼ ▼ ▼ ▼Policy Engine Memory System Tool Framework Provider SDK │ │ │ │ └──────────────┼──────────────┼──────────────┘ ▼ Multi-Agent Coordination │ ▼ Execution Results5. Execution Lifecycle
Section titled “5. Execution Lifecycle”Each agent execution follows a strict lifecycle:
CREATED ↓VALIDATED ↓PLANNED ↓CONTEXT_BUILT ↓POLICY_CHECKED ↓EXECUTING ↓STREAMING (optional) ↓TOOL_INVOKED (optional) ↓COMPLETED ↓PERSISTED ↓ARCHIVEDFailure states:
FAILEDRETRYINGCANCELLEDTIMED_OUTDENIED6. Execution Request
Section titled “6. Execution Request”executionId:workflowId:agentId:tenantId:goal:input:contextId:priority:timeout:retryPolicy:metadata:7. Execution Context Contract
Section titled “7. Execution Context Contract”The runtime context is immutable once created:
context: workflowState: memorySnapshot: toolCapabilities: policySnapshot: providerSelection: tokenBudget: traceId:8. Event-Driven Architecture
Section titled “8. Event-Driven Architecture”All communication occurs via events.
Core Events
Section titled “Core Events”ExecutionCreatedExecutionValidatedExecutionPlannedContextBuiltPolicyEvaluatedToolInvokedProviderCalledMemoryQueriedAgentDelegatedExecutionCompletedExecutionFailedExecutionCancelled9. Event Structure
Section titled “9. Event Structure”eventId:eventType:executionId:workflowId:timestamp:source:payload:correlationId:traceId:Events are immutable and append-only.
10. Streaming Protocol
Section titled “10. Streaming Protocol”Streaming uses chunked event delivery.
START ↓CHUNK ↓CHUNK ↓CHUNK ↓FINAL ↓COMPLETEEach chunk is independently verifiable.
11. Tool Invocation Contract
Section titled “11. Tool Invocation Contract”Tool execution follows a strict request-response protocol:
Agent Runtime ↓Tool Dispatcher ↓Policy Engine Check ↓Sandbox Execution ↓Result Stream ↓Response AggregationTool results are normalized before returning to the agent.
12. Provider Invocation Contract
Section titled “12. Provider Invocation Contract”LLM calls follow:
Context Manager ↓Provider SDK ↓Provider Router ↓Model Execution ↓Response Stream ↓Token AccountingProvider responses are mapped into a unified format.
13. Memory Interaction Contract
Section titled “13. Memory Interaction Contract”Memory operations are read-heavy and event-tracked:
- Retrieve
- Store
- Update
- Embed
- Search
All memory access is policy-checked.
14. Policy Enforcement Hook
Section titled “14. Policy Enforcement Hook”Before ANY execution step:
Policy Engine Evaluate()Decision outcomes:
- ALLOW → continue
- DENY → terminate
- CONDITIONAL → require approval
- RETRY → re-evaluate later
15. Multi-Agent Delegation Contract
Section titled “15. Multi-Agent Delegation Contract”Delegation flow:
Agent A ↓Coordination Manager ↓Agent Registry ↓Agent B Assigned ↓Message Bus ↓Execution ContinuesAll delegations are trace-linked.
16. State Machine Rules
Section titled “16. State Machine Rules”Rules:
- States are strictly ordered
- No skipping states
- Invalid transitions are rejected
- Retry resets EXECUTING state only
- Failure states are terminal unless retried
17. Checkpointing Integration
Section titled “17. Checkpointing Integration”Each execution state can be checkpointed:
Execution State Snapshot: - currentState - completedSteps - memoryDiff - toolOutputs - providerStateCheckpoint enables full recovery.
18. Distributed Execution Model
Section titled “18. Distributed Execution Model”Executions may migrate across nodes:
Node A → Node B → Node CRules:
- Execution ID remains constant
- State is synchronized via event log
- No duplicate execution allowed
- At-most-once tool execution guarantee
19. Retry Semantics
Section titled “19. Retry Semantics”Retry policies:
- Immediate retry
- Backoff retry
- Failover provider retry
- Alternate tool retry
Retries preserve execution context.
20. Error Handling Model
Section titled “20. Error Handling Model”Errors are classified:
| Type | Description |
|---|---|
| ValidationError | Invalid input |
| PolicyDenied | Security violation |
| ToolFailure | Tool execution error |
| ProviderFailure | LLM failure |
| Timeout | Execution exceeded limit |
| SystemFailure | Infrastructure issue |
All errors are evented.
21. Observability Hooks
Section titled “21. Observability Hooks”The protocol exposes:
- Traces
- Metrics
- Logs
- Execution DAG
- State transitions
OpenTelemetry-compatible tracing is required.
22. Security Requirements
Section titled “22. Security Requirements”- mTLS for all communication
- Signed events
- Tenant isolation
- Secret redaction
- Policy enforcement before execution
- No raw secret exposure to LLM
23. Rust Interface
Section titled “23. Rust Interface”pub trait AgentRuntimeProtocol { fn execute(request: ExecutionRequest) -> ExecutionHandle;
fn stream(execution_id: ExecutionId) -> EventStream;
fn cancel(execution_id: ExecutionId) -> Result<()>;
fn checkpoint(execution_id: ExecutionId) -> Result<()>;}24. Module Organization
Section titled “24. Module Organization”engine-runtime-protocol/├── lifecycle/├── events/├── execution/├── streaming/├── state-machine/├── checkpoint/├── distributed/├── errors/├── security/└── mod.rs25. Testing Strategy
Section titled “25. Testing Strategy”Unit Tests
Section titled “Unit Tests”- State transitions
- Event validation
- Retry logic
- Error classification
Integration Tests
Section titled “Integration Tests”- Tool Framework
- Memory System
- Provider SDK
- Policy Engine
Distributed Tests
Section titled “Distributed Tests”- Multi-node execution
- Failover recovery
- Event consistency
- Checkpoint restoration
26. Non-Functional Requirements
Section titled “26. Non-Functional Requirements”| Requirement | Target |
|---|---|
| State transition latency | < 5 ms |
| Event emission | < 2 ms |
| Execution dispatch | < 10 ms |
| Checkpoint restore | < 200 ms |
| Availability | 99.99% |
27. Dependencies
Section titled “27. Dependencies”docs/03-workflow-engine/state-machine.mddocs/03-workflow-engine/event-bus.mddocs/03-workflow-engine/distributed-execution.mddocs/04-agent-framework/tool-framework.mddocs/04-agent-framework/policy-engine.md
28. Related Documents
Section titled “28. Related Documents”docs/04-agent-framework/agent-definition.mddocs/04-agent-framework/context-manager.mddocs/04-agent-framework/multi-agent-coordination.md
29. Future Enhancements
Section titled “29. Future Enhancements”- Zero-copy execution protocol
- WASM-native agent runtime
- GPU-accelerated execution paths
- Self-healing execution graphs
- AI-driven runtime optimization
- Cross-cloud execution federation
30. Revision History
Section titled “30. Revision History”| Version | Date | Description |
|---|---|---|
| 1.0.0 | 2026-06-26 | Initial Agent Runtime Protocol Specification |